Sketchup 3d file format conversion system download
Want triangles only Checkmark this checkbox to cause 4 or more sided polygons to become triangulated. Want planar polygons. SketchUp will not accept polygons which are non-planar. In other words, if some vertices of a polygon do not sit on the averaged plane of the polygon then they are thrown away.
Enabling this option which is the default will cause all mesh objects to be examined and those polygons which are deemed non-planar to a tolerance level will be triangulated. The "tolerance" value determines how far away a vertex of the polygon must sit from the averaged plane of the polygon before the polygon can be considered non-planar.
This value is measured in object-space of the mesh object before the mesh is scaled and translated into its final world-space location. Enable polygon reduction If this checkbox is enabled check-marked then the SketchUp exporter will apply the global polygon reduction algorithm to each mesh object just prior to them being embedded in the SketchUp file. The algorithm allows the number of polygons in the scene to be greatly reduced.
The parameters used to reduce the polygons can be modified by pressing the "Edit Polygon Reduction Global Options" button. Press the "Help" button on its corresponding dialog box to learn more about the polygon reduction system. Set all boundary Edges to: These checkboxes allow you to forcibly override the smoothed, soft and hidden states of each "boundary" edge on a mesh in the SketchUp file.
A "boundary edge" is one for which a polygon does not share it with any other polygon ie. Normally you would never want to change this option because the SketchUp exporter automatically sets the 'smoothed' and 'soft' states on each exported edge of each mesh object.
Please note that you may have to disable the "Merge coplanar faces" on the second exporter options panel for these overrides to take effect. Smoothed - Setting this checkbox will set all boundary edges to "smoothed", meaning that the vertex normals used for shading will be shared between the two adjacent polygons. Soft - Setting this checkbox will set all boundary edges to "soft", meaning that the two adjacent polygons should be considered as "one surface" a concept used within the SketchUp program , and hence they are rendered as being hidden.
Hidden - Setting this checkbox will set all boundary edges to "hidden", meaning that the edges will not be visible at all within the SketchUp program. Normally you would never enable this since the 'soft' option often is used more often to hide edges.
Set all non-boundary Edges to: This is the same as above except that only non-boundary edges are affected. Non-boundary edges internal edges are those which have at least 2 polygons sharing the same edge. Enables Panel 2 Measurement Units for Exported File This combo box determines how the internal scene units will be matched to those which SketchUp can understand and accept.
For example, if the internal scene is defined using "kilometers" but this combo box is set to "Scale scene to meters" then the SketchUp file will be written to use "meters" and all geometry will be scaled times larger. Use current scene units scale if necessary If this combo box option is chosen which is the default then the exported SketchUp file units will be made the same as the internal scene units. If no match is possible then the exported file will use meters.
The geometry of the exported scene may also be scaled larger or smaller in order to provide exact unit matching for example, if the internal scene is defined using "kilometers" then the SketchUp file will be written as "meters" and all geometry will be scaled times larger due to the fact that SketchUp does not support kilometer units.
Use current scene units no scaling If this combo box option is chosen which is the default then the exported SketchUp file units will be made the same as the internal scene units. If no match is possible then the exported file will be set to use meters. No scaling of the geometry will be made if there is no direct mapping of the internal units to the exported SketchUp units as is done by the previous option.
Blindly set to inches no scaling Blindly set to feet no scaling Blindly set to millimeters no scaling Blindly set to centimeters no scaling Blindly set to meters no scaling. If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters. No scaling of the geometry will be made. Scale scene to inches Scale scene to feet Scale scene to millimeters Scale scene to centimeters Scale scene to meters. Blindly set to inches no scaling Blindly set to feet no scaling Blindly set to millimeters no scaling Blindly set to centimeters no scaling Blindly set to meters no scaling If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters.
Scale scene to inches Scale scene to feet Scale scene to millimeters Scale scene to centimeters Scale scene to meters If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters. If the current internal scene units is not the same as the chosen SketchUp export units format then the exported geometry will be scaled larger or smaller so that the units will match.
Use SketchUp geometry instancing to reduce file size SketchUp promotes the concept of geometry re-use via "Component Definitions". A component definition is a container of one or more 3D faces polygons.
The internal Okino 3D scene graph also uses a very similar, but more extensive concept, called "master objects" and instances whereby one geometry object can be instanced multiple times in a scene. If this checkbox is enabled which is the default , then any Okino object definition which is instanced 2 or more times will be mapped into a SketchUp "Component Definition" and a corresponding number of "Component Instances".
This will make for much smaller output files. If this option is disabled then every internal instance will be expanded into a full, unique object inside SketchUp. Thus, instances of one common mesh object will be expanded into unique, copied meshes in the SketchUp file and thus, taking up considerably more room.
Force every object to be a 'Component Definition' Normally this exporter will only create a SketchUp "Component Definition" when the corresponding object inside the internal Okino scene graph has been instanced 2 or more times.
This results in cleaner scenes to navigate inside the SketchUp user interface. However, if this option is enabled then each and every Okino scene graph object definition will be turned into a SketchUp "Component Definition", even if it is only instanced once in the scene. Why would you want to enable this option? It is useful is you envision creating more "Component Instances" of these exported "Component Definitions" inside of the SketchUp program. Rather than have to select the faces and create your own component definitions, they will already be created once the SketchUp file is loaded.
Splines If this checkbox is checkmarked then all 3D spline shape primitives based on curves such as Bezier, B-Spline, Cardinal, Tension will be converted to linear curves then exported to the SketchUp file as 3D PolyLines. Output materials 'surface' definitions If this checkbox is checkmarked then materials will be exported along with any associated texture map.
Multiply color by material shading coefficient Inside Okino's internal scene graph each material has a "diffuse color" and a corresponding "diffuse shading coefficient". The "shading coefficient" can be considered a variable intensity control that brightens or darkens its corresponding diffuse color, without having to modify the color itself.
If this checkbox is checkmarked then the diffuse shading coefficient is multiplied into its corresponding diffuse color value before being exported to the SketchUp file material. If this checkbox is not checkmarked then only the raw diffuse color will be output to the SketchUp file and its corresponding shading coefficient value ignored. This will typically result in brighter, bolder and punchier materials, what we ourselves term "OpenGL" shading which tends to be more saturated than colors seen in photo-realistic rendering programs.
Main features:- Summarizes everything you have ever added to your PDF documents. DWF is a secure file format developed by Autodesk for the efficient distribution and communication of rich design data. DWF files are highly compressed. The plugin imports geometries, colors, normals, textures, and texture coordinates.
SketchUp supports importing 2D images which are applied as scenes backgrounds. Easy to use plug-in, that integrated well with the In this latest version there is a Template Designer that allows the users to generate spectacular templates effortlessly and apply them in 3D PDF export. Sadly Simlab can't transfer this function to a PDF. You can animate every single object, but you can't constrain it to face the camera. SimLab Plugins for SketchUp. SketchUp Integration.
SolidWorks Importer. GLTF Exporter. GLTF Importer. USD Exporter. Dialog Box Options General Processing Options Optimize number of hierarchy nodes If this checkbox is enabled then redundant grouping folders will be removed from the hierarchy.
This will make the hierarchy easier to view and manipulate. It is enabled by default. Press the "Options" button to modify the parameters of this processor. Remove Redundant Coordinates If this checkbox is enabled then an algorithm will be invoked to remove redundant vertices, normals and uv texture coordinates from each imported mesh object.
Report Statistics About the SketchUp File Contents If this checkbox is check-marked then parsing statistics will be displayed in the message window after the SketchUp file has been imported. Double-up polygons to allow for double sided materials If this checkbox is check-marked then SketchUp polygons which have a unique and different "Front" and "Back" material will be imported as 2 polygons of opposite orientations, each of which will be assigned the corresponding front and back materials.
The 2 polygons will be made very close to each other but not completely overlapping. Doubling up polygons is not common and generally is shunned upon. Window Live Components. Furniture Live Components. Featured Community Models. Designing with Ronak. Wall Sconce Pottery barn glass. Exhibition booth design 6m X 9m. Mar Sarreal. LW Lounge Chair.
Sample Furnishings. Flashy G. GreenStar Commercial Vehicles. Mid-Century Modern Desk. Criterion A.
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