Classroom game for kids
Have the class sit in a circle, including the teacher. The teacher starts the game by saying a word. The student to the right of the teacher must make a word starting with the last letter of the teacher's word for example, teacher: fish, student: hat Keep going until someone makes a mistake. At this point, either the student is out or the game keeps going with all the students.
The game stops when the teacher ends it! Have seven students stand in front of the class. The rest of the students lay their heads on their desks. Have the seven students each touch a person. That person sticks his or her thumb up. Then the seven students say "heads up seven up". The "touched" students get one chance to guess which of the seven touched them.
If a student guesses correctly, she changes places with the student who touched her. If a student does guess correctly, the same person remains with the seven. All students put their heads down on their desks and extend one thumb. The teacher chooses one person as "It. If a student's thumb is touched, he goes to the front of the room.
When this has been accomplished, "It" yells, "Seven up! Supplies: one small ball squishy balls work well , one beanbag, paper, pencil, container, and music. Print out slips of paper that you will pull out of a container. Each slip will be labeled differently as follows: "before the ball", "the ball", "after the ball", "before the beanbag", "the beanbag", and "after the beanbag".
Place the slips in a container and mix them up. Have the students stand in a circle. Give the ball to one person and the beanbag to another student across the circle, then start the music. The students need to pass the ball and beanbag clockwise until the music stops. When the music stops, pull out a slip of paper and read it.
If the paper states "before the ball" or "before the beanbag" that student is out. If the slip states "after the ball or beanbag" that student is out. If it just states "ball or beanbag" the student holding the ball or beanbag is out. You can also try to substitute different objects. Anything safe, small, and easy to pass will do! Number the corners of the classroom from 1 to 4.
Select one student to be "It. When all the students are situated in a corner, It calls out a number. All the kids standing in the corner with that number are out and must go back to their seats and sit down. It closes his eyes again, calls out a number, and more students sit down. When the game gets down to four people or fewer, each must choose a different corner.
If It calls out a corner where nobody is standing, It must choose again. The game continues until only one student is left. That student becomes It. Children can sit in circle or throughout the room as long as everyone can see each other. Identify one child as the "smile tosser". All children are to keep a straight, serious face while the smile tosser smiles.
The smile tosser will smile at all players trying to get them to crack a smile or laugh. If anyone smiles or laughs, they are out of the game.
Those out of the game must be absolutely quiet during the rest of the game. The smile tosser can wipe off his smile with his hand and throw it to another player if he wishes. The receiving player will put on the smile and be the new smile tosser.
You can even set a time limit on how long your smile tosser is allowed to keep his role. This game is great to use at the beginning of the school year to help the students get to know each other.
Have the students go around the room searching for other students to fit into the appropriate categories on the "Who Are You? When they find a match, they can have the student initial the game sheet. Have a long list of math problems ready. Divide the classroom into 2 teams.
Draw a big baseball diamond on the board. Choose which team is to be first up by tossing a coin, picking a number, etc. Have the team "up to bat" first line up and get ready to answer problems. The pitching team begins by "pitching" a math problem to the "batting" team. The first child "up to bat" tries to answer the problem. This problem-solving activity will help students learn to communicate effectively.
Before the game begins, build a small sculpture with LEGO bricks or building blocks and keep it covered in an area that is of equal distance from all the groups. Divide your students into teams of four or five, and give each team enough blocks to duplicate the structure. To begin the game, reveal the structure, and one member from each team is allowed to come up to look at it closely for 10 seconds, trying to memorize it before returning to their team. Once they return to their team, they have 25 seconds to instruct the group on how to build a replica of the structure.
After one minute of trying to recreate it, another member from each team can come up for a sneak peek before returning to their team and trying again. The game continues until one of the teams successfully recreates the original structure. Divide students into groups of six or eight or larger if you want to make the task more difficult. Provide each team with an image and blank pieces of white card stock, one per team member.
First, each team must cut up the image into the same number of pieces as there are group members. Then, each player will take one of the pieces of the image and reproduce it onto their blank piece of card stock with pencils, colored pencils, or markers. If the team cuts the image into irregularly shaped pieces, each team member must then cut their blank paper into the same shape. When every team has created the pieces of their puzzle, they will switch pieces with another team. The team will work together to solve the puzzle.
This activity helps kids work on listening, coordinating, and strategizing skills. It works best with smaller students. Have your students stand in a big circle. Ask all the other students to join hands to close up the circle. The objective of the game is to pass the hula hoop all the way around the circle without unclasping hands.
Students will have to figure out how to maneuver their bodies all the way through the hoop to pass it on. This is a great activity to support nonverbal communication skills.
Choose ten students to participate in the first round. The others can gather around the edges and watch. Designate a player one. To begin, player one makes eye contact no words or hand motions with another player player two and gives them a signal that means go. When player two says go, player one starts moving slowly toward them to take their place in the circle. Player two then makes eye contact with another player player three and gives them a signal meaning go and starts moving toward them.
After the first round, switch out the teams until everyone has had a chance to play. In this game, your students stand in a circle and raise their arms with only their index fingers extended. Tell the students they must maintain a fingertip on the hula hoop at all times, but are not allowed to hook their finger around it or otherwise hold the hoop; the hoop must simply rest on the tips of their fingers. The challenge is for the children to lower the hoop to the ground without dropping it.
To make this more challenging, you can place communication constraints on the children—no talking or limited talking, for example. Watch the video for a demonstration. This activity is good for encouraging kids to mix it up. Students must break into groups of that size. The goal is to form different groups of individuals every time. If a person tries to join a group with whom they have already partnered, they must find a different group.
After a few rounds, the process may take a bit of rearranging. This is a fun name game that requires quick thinking! Students stand in a large circle. One student comes to the middle. That student walks around the inside of the circle, stops in front of one person, and gives them a direction. The student who was given the direction races to say the name of the correct person before the student finishes the phrase.
This activity requires coordination and communication. Divide students into groups of between four and six people. Have the students in each group stand in a straight line with their right hand on the shoulder of the person in front of them and their left leg forward so that the person in front of them can hold their ankle. The group then sees how far they can hop along together without toppling over. Once groups get the hang of hopping, you can hold a competition to see who can hop the farthest or longest.
Source: Nick Cornwell. This hands-on group challenge is an exercise in patience and perseverance, not to mention a total blast! Decide how many students you want in each group and tie that number of strings to a single rubber band, making one for each group. Each person in the group holds onto one of the strings attached to the rubber band, and, as a group, they use this device to pick up the cups by expanding and contracting the rubber band and place them on top of each other in order to build a pyramid.
See detailed instructions here. This activity helps students negotiate and work together toward a common goal. Make a list of tasks on chart paper, assigning a point value for each job. For example: Do 25 jumping jacks 5 points ; make up a nickname for each member of the class 5 points ; get every person in the class to sign a piece of paper 15 points ; form a conga line and conga from one end of the room to the other 5 points, 10 bonus points if anyone joins you ; etc.
Make sure you list enough tasks to take up more than 10 minutes. Divide your students into groups of five or six and give them 10 minutes to collect as many points as they can by deciding which tasks from the list to perform. You need a large open space for this game.
Have students spread out and guide them through a few rounds of forming letters with their bodies. Start with two-letter words, then three, then four. If students want a challenge, come up with a phrase that will take the whole class to complete. Form groups of between three and five students.
One person from each group the finder steps out of the classroom. The rest of the group picks an object for instance, the pencil sharpener in the classroom for the finder to find. When the finder comes back in, they begin walking around the classroom in search of the object. Note: WeAreTeachers may collect a share of sales from the links on this page. We only recommend items our team loves! Given two equally preposterous choices, kids must choose between the options. Hilarious and revealing, your students will love a quick round of this game.
This is more of a fun activity than a game, but it gets kids up and moving and grooving! Put on some fun music and encourage kids to show off their best dance moves. When the music stops, everyone freezes. Anyone still dancing is out and sits down to watch their classmates.
This is a fun word game that helps reinforce spelling and vocabulary skills. Choose a category—for instance, animals. The first player will name an animal. For example, dog. The next player must name an animal that starts with the last letter of dog—like giraffe. The next player must name an animal that begins with the last letter of giraffe and so on.
Have students fill in one of these online versions and then share with the class! Choose an object from your onscreen background. This fun alphabet game gives students practice recognizing and naming nouns. The next player must say a noun that starts with the letter B, and so on. Play continues, giving each student a turn until you reach Z. This fun guessing game gives kids a chance to get some of their wiggles out.
All the other students follow suit and pat their heads. When the Detective is done counting, they open their eyes and observe the group. All the other students also change their actions. Prepare a board with random items such as a brush, a pencil, a spool of thread, etc. Tell your students you are going to give them 20 or however many you think is appropriate seconds to memorize the items they see.
Students cannot write down a list of the items or take a screenshot; they must memorize by sight only. Move the board out of sight and take one item away. Show the board on screen again and see who can name the missing item fastest. This silly activity takes just a couple of minutes and is sure to get your group giggling.
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